Then again this is essentially the same kind of chip you would find in a USB HDMI video capture dongle. Alternatively you can get a purpose built USB video interface chip that takes in RGB data and sends it over USB. The easy way for this is to just use the simplest HDMI video capture device and then feed DVI data into it (simpler with less encoding while being still compatible with HDMI). So you really should use an existing video capture solution that shows up on a PC as simply a standard video source. Handling video from USB by yourself in software is also going to be an adventure when you want it to work smoothly and reliably. Handling live video data needs a lot of digital bandwith and so there is no room for thrown together solutions where software is making up for flaws in cheep crappy hardware. Useful links: Specs for the lower screen video capture Layout of pins/ test points Instructions for installing the N-SPA3 Optimize board (this is for a different 3DS model, but similar enough to be useful) Instructions (Japanese) for installing the New-SPA3 board (for New 3DS XL) Shop for Optimize Boards A gallery of images for Loopy's previous boards An image of the board Loopy is currently working on for New 3DS XL Thanks, -akpĪs others have said you might be biting off more than you can chew. But that's a pretty large board in terms of size, and one of my requirements is to try fitting the board inside the DS casing.
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